Everything to play for : how videogames are changing the world / by Marijam Did.
"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"-- Provided by publisher.
Record details
- ISBN: 9781804293249
- ISBN: 1804293245
- Physical Description: pages cm
- Edition: First edition paperback.
- Publisher: London ; Verso Books, 2024.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss. |
Search for related items by subject
Subject: | Video games > History. Video games industry. |
Available copies
- 0 of 1 copy available at Lehigh Valley Library System. (Show)
- 0 of 1 copy available at Easton Area Public Library System.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Easton Main Library | ACQ248196B0917 (Text) | ACQ248196B0917 | New Items on Order | On Order | - |